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CapsuleCast consistent error in size

Recently we ran into a problem using capsule cast that we tracked down to what we think might be an error in unity. Consistently our capsule casts would only return true when the collider was well...

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Character Controller meets Rigidbody

Lately we've been having problems with our Character Controller interacting with physical objects. [Example][1]. In our case the Rigidbody object and the character controller is moving towards each...

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Vertical Blur Image Effect

Anybody knows a good way of creating a vertical blur, as opposed to a distance blur? So everything outside e.g. the 5-10 y span is blurred. I'm currently looking into merging tilt shift and global fog...

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RPC Call Mix Up Issues

Hi there, recently we began working toward a grand-scale multiplayer game, but we've been bugged recently by the wrong RPC functions being called. **Example** Server sends RPC call for function...

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System.Diagnostics.Process.StandardInput not defined.

I recently tried creating a script for starting another process and communicating with it. It seemed to work fine and everything compiled, but unity's console complained giving the following error:...

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Wrong RPC function received

I've recently experienced a problem with a newly added RPC call. When the server calls the "SetCoolDownCounters" RPC function I receive the following error on the client: RPC call failed because the...

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Graphics.Blit moves screen one pixel up

I'm having the weirdest issue. When I use forward rendering and does any sort of post effect that calls Blit (SSAO, Bloom And Lens Flares, etc.) all pixels in the screen jumps up one spot. It doesn't...

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