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RPC Call Mix Up Issues

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Hi there, recently we began working toward a grand-scale multiplayer game, but we've been bugged recently by the wrong RPC functions being called. **Example** Server sends RPC call for function "LoadLevelRPC" which is on a script on GameObject1 Client displays Error message "function 'ActivateGateVisualsRPC' does not exist on GameObject1" The problem is "fixed" by restarting both PC's Unity Editors. But appears again some time after. Our guess is that something causes the RPC ID's to get mixed up, resulting in the wrong functions being called on the right objects. Does anyone know when RPC's are indexed, or have any information that could help?? EDIT1: Adding a new RPC always results in the happening, and restarting always fixes it.

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